
Simplifying Rewards: A New User Experience for Air Miles Collectors
Helping new collectors understand and enjoy the Air Miles program with targeted emails, smart UX, and educational tools.
My Role
Lead UX Designer
(1 of 2)
Team
Product Owner, 2 Content Designers, 2 UX Designers
Timeline
5 months
Platforms
Email, App, Web
Tools
Figma, AEM (Adobe Experience Manager)
Project Overview
What We Built
A multi-step onboarding journey for new collectors (Air Miles members), guiding them from email → app → educational websites.
The goal: help users understand the program, earn faster, and redeem sooner.
The Problem
The Air Miles program is complex. Two types of miles (Cash vs. Dream), confusing “opt-in” steps, and limited onboarding led to frustration and drop-off.
My Role
I led UX for this 5-month project.
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Turned requirements into wireframes, UI, and final designs across web, email, and app
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Helped align content and creative teams
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Ensured the experience felt clear, cohesive, and brand-right
Why It Mattered
This was the first major project to use the new Air Miles rebrand — and the first touchpoint for thousands of new users. We had a real shot at making the program feel easier and more rewarding from day one.
The Challenge
“We need a way to help collectors understand the program quickly — or we’ll lose them in the first week.”
Complexity Confused New Users
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Two types of Miles (Cash vs. Dream) with different use cases
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“Opt-in” offers required extra steps most collectors didn’t understand
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Messaging about how to earn and redeem wasn’t clear or consistent
Business Goal
Get new collectors to participate more — meaning:
✔ Earn more Miles
✔ Redeem earlier
✔ Stay active in the program
The Process
01 - Kickoff & Planning
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Team formed & roles defined
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Scope set: Emails, App flows, Exclusive Offers, Educational content
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Gamification planned (badges, progress tracking)
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Notifications & email reminders included in early flow
02 - Early Design & Strategy
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Wireframes and flows created for email and app experiences
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Initial gamification concepts explored — Starbucks & Tim Hortons moodboard
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Cross-functional misalignment surfaced (UX vs. creative)
03 - Mid-Project Pivot
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Gamification dropped due to technical limitations
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Offer card visual workaround created (progress images instead of real-time tracking)
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Notification could no longer be used to house an independent experience
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Pivot to educational web pages for explaining the program instead of having faux-websites inside the app.
04 - Team Sync & Process Fixes
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Daily standups begin to align UX, content, and creative
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Modular email section system designed for reusability
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Email iteration begins — 11+ messages refined and simplified
05 - Brand & Tech Challenges
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Air Miles rebrand in-progress — our project was first to use it
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Flexible design system built to adapt to unknowns
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Switched to AEM for educational pages
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Self-taught AEM publishing to accelerate delivery
06 - Launch & Reflection
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Web and email experience shipped
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One email section praised as “clearest Air Miles explanation ever”
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Still waiting on metrics, but internal feedback strong
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Positive team reflection on alignment and final delivery
Key challenges & Solutions
🚫 Creative team disconnect
The UX and content/creative teams were working in silos, which caused misalignment, inconsistent messaging, and delays.
✅ Solution
We initiated daily cross-functional syncs to realign the team. These helped us refine the flow and break emails into modular sections.
🚫 Gamification dropped late in the game
Gamification was originally core to the concept (badges, progress tracking), but got scrapped due to tech limitations.
✅ Solution
We pivoted and simulated progress with smart visual cues—like changing images in the email offers—keeping the experience engaging despite the constraints.
🚫 Notification module limitations
We initially planned to use in-app notifications to educate users. That idea got shut down due to technical limitations. We then attempted to have a faux in-app website for our experience but that was canceled as well.
✅ Solution
I designed flexible, responsive educational landing pages instead, ensuring continuity from email to app to web.
🚫 Surprise rebrand mid-project
Air Miles was quietly undergoing a rebrand. Our project would be the first to go live under the new branding—but we had little access to official assets.
✅ Solution
I designed with flexibility in mind, anticipating the new style and adapting quickly when it was finally revealed.
🚫 New CMS (AEM) roll-out during our build
The dev team had to build the new educational web pages in Adobe Experience Manager—brand new to Air Miles.
✅ Solution
I taught myself how to publish in AEM to help move faster and make design tweaks on the fly.
Crafting the Collector Journey
Designing a seamless onboarding experience from inbox to app to web.
This project launched during a major Air Miles rebrand — and we were the first to implement the new look and feel.
While rebrand assets were withheld for most of the project, I ensured our work was flexible and future-proof. Our modular designs helped set the visual tone for other teams.
A Cohesive, Guided Experience
We delivered a thoughtful, omni-channel experience for new Air Miles collectors — starting from their welcome email, to app engagement, and finally educational content on web.
Every step of the journey was designed to ease users into the program’s complexities, helping them earn and redeem faster with confidence.

The Email Journey
We designed over 11 modular emails, strategically spaced to guide users through key behaviors:
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Downloading the app
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Opting into offers
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Understanding Dream vs. Cash Miles
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Redeeming their first reward
I personally designed multiple reusable email sections — one of which was praised by stakeholders as “the clearest the Air Miles program has ever been explained.”
Mobile App Integration
Originally, we planned to use gamification: badges, in-app progress tracking, and triggered educational content. We also planned to have an entire in-app fa
When technical constraints emerged, we pivoted and delivered:
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Visual “step images” that mimicked progression
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Emails that deep-linked to exclusive in-app offers
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Educational content also accessible on web
Educational Web Pages
When in-app learning modules were removed from scope, I took full ownership of designing responsive educational pages that:
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Explained how to earn and redeem miles
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Clarified Dream vs. Cash Miles
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Reinforced program value to new users
To help speed implementation, I even taught myself AEM (Adobe Experience Manager) and supported the dev directly.
Real Results, Real Impact
This project launched quite a while ago, and I heard it has done well — but unfortunately I am still waiting for metrics that were promised to me almost a year ago at this point. I guess that's just what happens sometimes.
Early Feedback
“This is the clearest the Air Miles program has ever been explained.”
– Air Miles Stakeholder
“This sets the bar for how we welcome new collectors.”
– Project Team Member
What We’re Watching For:
App downloads driven by the email journey
Completion rates for exclusive offers
Page traffic and time spent on educational pages
First-time redemptions among new collectors
What I Learned & Takeaways
Design requires flexibility
Even the best-laid plans shift — and this project proved it. When gamification features and notification modules were cut, I learned how to pivot fast without compromising the user experience. Designing backup solutions (like visual progression images and responsive web pages) taught me to be solution-focused, not tool-dependent.
Communication is everything
Cross-functional collaboration was a challenge at first. Misalignment between UX, content, and creative slowed us down. But once we implemented daily check-ins and walked through each email and asset together, our workflow completely transformed. I now bring that collaborative rigor into every project.
Ownership builds impact
I took full ownership of designing the educational web pages — from wireframes to implementation in AEM. Teaching myself a new CMS and jumping in to support dev work reminded me that great UX goes beyond screens; it’s about removing friction wherever it shows up.
Good UX is clarity
One of the email components I designed was praised as “the clearest the Air Miles program has ever been explained.” That moment validated how thoughtful UX can turn complexity into simplicity — and complexity was exactly what this project needed to untangle.